Author: strider6106

Next City Location

Hi Dragonborn!

We’ve just about unclaimed Ald’Run, our Teled Methen city, our final full unclaim will happen soon.

What next?

We get to choose where we want to settle next! We may not need another full city just yet, however it would be good to establish a small site somewhere that we can have to passively work on when we want to. Taking this first step may help us shape our future faction direction and will also give us a new project to work on.

I’ve been scouting the maps and have found two potential locations with expansion potential. The main thing in common between these two sites is that they are in grassy flat areas, much easier to develop and expand on (also similar landscape to that of the DovahCube lands). 🙂
Location pictures at the end of post.

1. Hyarroc – Grass plains surrounded by dense jungle

This location has good potential for easy rapid development without the need for terraforming. There is a good source of wood available, being that the plain is surrounded by dense jungle. The rock base under the plain is also a mix of diorite and stone.
This location could be set up with a central spawn building and roads leading outwards, defining loose districts/plots for the city.
The surrounding jungle contains a number of ruins, good for exploring.
There is a sea to the south, this could be easily expanded to via a road and a dock town developed, if the need ever arose.
There are no major neighbours in the area.

2. Teled Methen – Melon field island, rugged but level terrain littered with melon shrubs and small ruins

This location is not as flat, the terrain is undulating and the flat areas are smaller in size. The island is covered in melon shrubs, source of food for new recruits I guess? xD
There are also small ruins across the island and some small trees, so there is a bit of land clearing to do as we expand. Not a major task though.
Expansion to the south of the island is limited by a small faction claim, it looks like just a farm so this may be purchasable if we ever want to expand.
This site would allow is to have an entire island under the control of Dovahkiin, if we ever develop a populated city there. A cool idea, not sure how great it would actually be.. The expansion part could be fun, and acquiring the island from the other claims would be an interesting challenge, however holding the whole island in the end would be expensive and take a lot of maintenance/management.

Development Approach

Before we potentially commence building a new city, I think we should consider our approach.
In Teled we constructed (and planned construction for) a number of ‘faction’ buildings which never really got used and were essentially pointless (including the fort, my bad).
Some faction buildings are key, but I think the city focus should not be on them. In the DovahCube the plaza was a rather small area and the bulk of the city was actually player homes.
The emphasis on faction buildings also meant that the recruitment introduction process was long and tiresome as we had to tour the recruit over a big area and show them a lot of buildings. A smaller number of faction buildings may make the recruiting process easier too, this will make leadership more inclined to recruit. We should review our recruiting process so we can see how to improve it.
Our previously more successful (and fun) cities have generally been the ones where members have more freedom and can bring the faction to life with their own creative desires. A more loose plot based/free build city would require less micro management and promote member interest more. However we are still players who are concerned with design and aesthetics, so perhaps we should consider building a separate aesthetic city (on a smaller scale) in another location. Maybe we utilise the land space above our f home in Fendarfell to work on a city like this. This would also give our officers more permanent homes to securely store our belongings in.

Key Points for us to consider and discuss:

  • City focus on player homes – less empty faction buildings.
  • More concise recruitment process – make is easier for officers (and hence more tempting to recruit)
  • Free build/plot based city
  • Aesthetic city above f home for trusted members / leadership

Location Pictures:

Hyarroc Site Closeup

Hyarroc Grass Plains

Hyarroc Site Full Map

Hyarroc Location

Teled Site Closeup

Teled Melon Fields

Teled Site Full Map

Teled Location



Time to Unclaim

Time to unclaim Ald’run!

I’ve gone through the city and moved any remaining valuables to the Dovahkiin warehouse. (Portal in the portal room, go down one floor and look on the left.)

Only things left to move is Lily’s belongings in her Treehouse home.

My plan was to unclaim everything except Lily’s house, the christmas tree, and the small town/town square in the lower city. Thoughts?

I figured the lower city was more space effective and was also more useful for recruiting. Would take up less room than keeping the plaza.

If we unclaim the city now, we will have around 4 months before it gets massiverestored.

Let me know what you guys think! I’ll aim to unclaim/claim next weekend.


EDIT: oh haha.. there is no lower city anymore.. xD Guess that seals it.

So, do we unclaim the whole thing? (but leave the christmas tree 😀 )

I’m all for unclaiming the whole city.

Changing Faction Ranks … again

With a large bulk of Dovahkiins officers inactive or just very busy in life at the moment, recruitment rates have slowed down and as it turns out, most of our recruiting is being done by our member rank players (credit to people like Lily_lollielegs, AzuraBunny, and Puer).
Members do not actually have the power to recruit, they forward the individual they want to recruit to an officer. It is also Dovahkiin tradition to only award officer status to members on fulfilment of very specific criteria, substantial duration of faction membership being one of the requirements.
Officer rank is a sign of leadership and distinguishes the factions leaders from newer players, the ability to recruit is a perk and responsibility.
The new ranks system I am going to implement changes the member rank to a sort of ‘trusted member’ and ‘developing leader’ rank. This rank will acquire some of the responsibilities of an officer so they may better assist with faction management and development, and also gain experience in these areas before they possibly become an officer. This will uphold Dovahkiin’s traditions of officer promotion and allow more members to help develop the faction.
The following steps will be taken to set up this new system:
The recruit rank will be changed to a normal member rank(all permissions too).
All members will be moved to this new member(recruit) rank.
Selected members will be promoted to this new ‘trusted member’ rank.
The new ‘trusted member’ rank will gain access to recruit and ally functions.

Congratulations to those who get promoted to the ‘trusted member’ rank!

-King Strider

Faction Banner!

We are trying to decide on a faction banner and this is the chance to have your say about the topic. I made a few random ones just to test out styles, you can check them out here: – We have a few shortlisted under a certain style. This is the type of flag we are leaning towards right now. 2015-04-02_15.46.02 And the same flags in the massivecraft texturepack. Doesn’t look as good… The plain diamond one looks alright though, on the left. 2015-04-02_15.54.35 COMMENT YOUR SUGGESTIONS, or even post links with the flag ideas you have made. -Strider

A zombie plague strikes Dovahkiin’s neighbouring factions!

“The zombies terrorizing a poor man’s home, wielding … wielding diamonds? Hang on….”


Rumors have spread about a zombie plague striking the Ossien area and its surrounds. Dovahkiin has not had any reports of zombie attacks yet, though our neighbouring factions can not say the same. Most have dismissed the reports as rumours, though the latest update in the matter has brought forward convincing evidence of these zombies.

Dovahkiin’s leader made a statement on the latest update of the zombie plague issue:

King Strider6106:
Dovahkiin is becoming increasingly concerned with the zombie plague currently spreading across the land. As Dovahkiin has not yet been attacked by the zombie plague, we have many resources to spare to help resolve the issue and remove the plague from these lands. Today I have given the order to double the resources being put into our zombie plague neutralising efforts, which are currently being led by Chappers65. May we all pray that this plague comes to an end and no more are harmed by it.
Thank you.

A question, Sir?

~King Strider nods

In the latest evidence material, it appears that the zombies are carrying diamonds. What does this mean?

~King Strider hesitates

King Strider6106:
Well… It means… It means they have no where to put their loot.
We have them on the run!

~The crowd cheers

Since the public statement, the new evidence has gone missing. Officials are very confused and are asking for any other news on the issue to be brought forward.
Stay safe citizens of Dovahkiin, and keep an eye out for zombies!

Ossien Island Plans

Here is a photo of the current plan for Ossiens new Islands. Use this as a reference when excavating.

Screen Shot 2015-01-22 at 11.07.02 PM

For the rivers separating the Islands, we want them to meet the following criteria:
-Wide enough so the look like a legit river.
-3 blocks depth minimum to make it easier to flywater and so people can’t stand or easily tp in the water.
-Sand river bed.
-Optional: Deeper in the middle of the river to make it more realistic looking.

Thanks to all those who are hard at work on this project, it is looking fantastic so far!!

Dovahkiin Titles

King Strider has officially reviewed the faction titles structure and has decided upon an official version. The regulations of which are detailed here:

  • Every Dovahkiin member has a title equivalent to their rank:
    &5[King] — Purple colour. For the King.
    &b[Officer] — Aqua colour. For Officers.
    &3[Member] — Teal colour. Trusted Member.
    &2[Member] — Dark green colour. Normal Member.
    &7[Recruit] — Grey colour. Rank 2 Recruit.
    &8[Recruit] — Dark grey colour. New Rank 1 Recruit.
  • Dovahkiin members with rank [Member] or higher are also eligble for a personal title.
    Personal titles must follow set rules:
    -Must be legitimate.
    -Must be relevant.
    -Must be deserved or earnt.
  • Formatting of Faction titles:
    -Titles must be ordered with symbols first(award/warning symbols), then official rank, the personal titles.
    -Brackets [ ] must be the same colour as the adjacent letter they contain.
    -No spaces or underscores, separate words are identified by capitalising the first letter, JustLikeThis.
  • Title Symbols:
    -&5o –Kings award, for notable achievements in the faction. Lasts one week.
    -&4x –Warning, for breaking faction rules, representing the faction badly, or misbehaving and causing trouble.

King strider6106 is the only individual who can approve and set personal titles or give warnings and awards.

This is the official title structure and any changes must be thorougly discussed first.