We’ve just about unclaimed Ald’Run, our Teled Methen city, our final full unclaim will happen soon.
We get to choose where we want to settle next! We may not need another full city just yet, however it would be good to establish a small site somewhere that we can have to passively work on when we want to. Taking this first step may help us shape our future faction direction and will also give us a new project to work on.
I’ve been scouting the maps and have found two potential locations with expansion potential. The main thing in common between these two sites is that they are in grassy flat areas, much easier to develop and expand on (also similar landscape to that of the DovahCube lands). 🙂
Location pictures at the end of post.
1. Hyarroc – Grass plains surrounded by dense jungle
This location has good potential for easy rapid development without the need for terraforming. There is a good source of wood available, being that the plain is surrounded by dense jungle. The rock base under the plain is also a mix of diorite and stone.
This location could be set up with a central spawn building and roads leading outwards, defining loose districts/plots for the city.
The surrounding jungle contains a number of ruins, good for exploring.
There is a sea to the south, this could be easily expanded to via a road and a dock town developed, if the need ever arose.
There are no major neighbours in the area.
2. Teled Methen – Melon field island, rugged but level terrain littered with melon shrubs and small ruins
This location is not as flat, the terrain is undulating and the flat areas are smaller in size. The island is covered in melon shrubs, source of food for new recruits I guess? xD
There are also small ruins across the island and some small trees, so there is a bit of land clearing to do as we expand. Not a major task though.
Expansion to the south of the island is limited by a small faction claim, it looks like just a farm so this may be purchasable if we ever want to expand.
This site would allow is to have an entire island under the control of Dovahkiin, if we ever develop a populated city there. A cool idea, not sure how great it would actually be.. The expansion part could be fun, and acquiring the island from the other claims would be an interesting challenge, however holding the whole island in the end would be expensive and take a lot of maintenance/management.
Before we potentially commence building a new city, I think we should consider our approach.
In Teled we constructed (and planned construction for) a number of ‘faction’ buildings which never really got used and were essentially pointless (including the fort, my bad).
Some faction buildings are key, but I think the city focus should not be on them. In the DovahCube the plaza was a rather small area and the bulk of the city was actually player homes.
The emphasis on faction buildings also meant that the recruitment introduction process was long and tiresome as we had to tour the recruit over a big area and show them a lot of buildings. A smaller number of faction buildings may make the recruiting process easier too, this will make leadership more inclined to recruit. We should review our recruiting process so we can see how to improve it.
Our previously more successful (and fun) cities have generally been the ones where members have more freedom and can bring the faction to life with their own creative desires. A more loose plot based/free build city would require less micro management and promote member interest more. However we are still players who are concerned with design and aesthetics, so perhaps we should consider building a separate aesthetic city (on a smaller scale) in another location. Maybe we utilise the land space above our f home in Fendarfell to work on a city like this. This would also give our officers more permanent homes to securely store our belongings in.
Key Points for us to consider and discuss:
- City focus on player homes – less empty faction buildings.
- More concise recruitment process – make is easier for officers (and hence more tempting to recruit)
- Free build/plot based city
- Aesthetic city above f home for trusted members / leadership